The players cooperate to explore the "House on the Hill" ... until one of them turns traitor |
In the purest form of these games, the entire group of players wins or loses together. As its title might indicate, "Betrayal" introduces a competitive element (usually one "traitor" against the group) partway through, though the first portion of the game is entirely cooperative.
I really enjoy these games: it feels good to use the resources of the game playing group to work against the game, rather than against each other. "Pandemic," for instance, is very difficult, and winning without bending the rules feels great for everyone involved.
As a result of my fascination with this kind of gameplay, I've been working on a set of rules for a cooperative game. If you are interested in proof-reading these rules, let me know.
The other thing is that I'm conceiving this game as a live-action game, to be played in downtown Chicago.
More to come as it develops!
2 comments:
Please do let me know when you've completed your rules for Calvinball and/or successfully tested it. Harkens back to freshman year, no?
Katie, everyone knows that you can never play Calvinball the same way twice. And that you cannot question the masks.
I've left a copy of the "Indispensable Calvin and Hobbes" in one of my community's bathrooms, to the enjoyment of all.
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